Tuesday, May 5, 2009

Interesting things about Strife of Nations

Following are some questions asked to the other members of the Strife of Nations creation team.
What is the idea behind your LARP?
While creating this LARP, we decided to break the mold of traditional LARPs, and put the game in the hands of the players. It is up to the player how much, or how little, they become immersed in our game.
What will there be to do at your LARP?
Our game is based upon the wartime struggles of the three races who’s histories were just shown, mostly in their own words. The roleplaying potential is limitless, and yet allows for an air of competition which I have yet to find in any other LARP that I have played in. Although the NVN environment, or Nation versus nation, is the center piece of this game, with the implementation of Random monster encounters, the game steps above and beyond. Allowing for not only those interested in PVP, but also those interested in fighting monsters in an environment to have some fun too.
When you say Limitless Roleplaying Potential, what do you mean?
Strife of Nations has roleplaying for those who are combat oriented, and those inclined to take more of a backseat approach. When the game is completely finished we hope to allow for roleplaying on the field of battle, as well as through our death and dying system, and for those of a more industrious nature with the implementation of Engineering for humans and siege magic variants for the other races.

In my mind, Strife of Nations has so much potential for an unprecedented LARP system that it nearly makes me swoon with excitement. If you are interested in partaking in this LARP’s Alpha Event, or just wish to know more about it, contact myself at Gyerger@gmail.com or contact Chris Ormando at Magnusvon@into-the-breach.net .

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